Klub44 gGmbH
Hall 07.1 | A060 B061
Klub-App for young people
Klub is a social network for young people and extracurricular learning spaces such as youth clubs, maker spaces, sports associations, and cultural institutions. Using a gamification approach, the app digitally connects schools, young people, and local opportunities – in a low-threshold, mobile, and participatory way.For students, this means easy access to diverse learning and experience spaces in their own neighborhood. For schools, it means tangible relief in all-day education, career orientation (BO), and community networking – combined with greater transparency and measurable impact.
Klub addresses key challenges: Many young people do not feel adequately prepared for their professional future, while schools are facing increasing demands in all-day programming and individualized support. The app reduces communication effort, increases the visibility of existing local opportunities, and makes participation measurable.
Around 15 secondary schools already use Klub as a mandatory component within a dedicated subject or elective course – in total, more than 1,000 students regularly work with the app and many more who use it in their free time.